3/20/2024 0 Comments Joystick to sensitive joytokey![]() ![]() Sounds complicated but is not that difficult. Instead of navigating through the subpalette, I set it so pressing any direction automatically changes the weapon (assigned the numpad keys to the D-pad), and to access the "original" D-pad function so I can change subpalettes I added it as a bumper + D-pad function using the same bumper as before. ![]() Of course I don't have that many buttons so some of the subpalette functions remain in the keyboard only, but that's stuff I don't need that often like stances or telepipe. That way I can use the subpalette from the gamepad without needing to go to the keyboard. That way, when I press the button Y I use the secondary attack function (PAs for example), and when I hold the bumper and Y, I use the subpalette 3 button instead. Instead of having a bumper tor sub-palette ussage, I simply disabled that function and used the button as a profile change button in J2K so I can change what buttons do while I hold it, and have more functions to them. Similarily, I added hold/tap buttons for the map/area map functions, menu/quick menu, and autorun/TPS mode to save some space in the start, select and home buttons of the wii controller. So I set it so I can tap the button to lock-on and jump targets, then hold the button a bit longer to drop the target. You know there's a button that locks-on, another that changes target, these two functions are usually in the same button in most games. Now, for one of the bumpers, I added both lock-on functions in a tap/hold button. ![]() I also left the Y button in the gamepad as native because I use it for jumping and cancelling in menus and it's easiert to leave it like that than try to map keyboard keys to it. What I did was to set off all the gamepad keys and leave only joysticks natively. Also, some keys have functions assigned that you can't modify, for example the D-pad in the menus will always be used to navigate even if you set off all functions assigned to it. If you wanna map most buttons, including ABXY you'll have to affect slightly the way you use the chat, for example (at least in my case). But in the keyboard you use a key only for interaction/pickup and the "accpet" key is usually tied to the chat window. For example gamepad A key (using default Xbox mapping) is used to pick items and to interact with items, and also to accept options in menu. The main problem you face is the fact that some keys work different for keyboard and gamepad. I don't have it as customized as Inazuma with his Razer gamepad with a crapton of buttons, in fact I use it with a classic Wii controller that has less buttons than your average controller (no joystick buttons), but it works fine for me. ![]()
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